Actor's displayed Speed not changing when dragging it with the mouse
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Hello !
I'm trying to make a land mine that can be moved by touching and dragging it but I would like it to have a critical speed that would make it explode so the player will have to handle these mines carefully.
I used the magnitude( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y ) trick and constrained it to an attribute (real) and displayed it.
It keeps displaying "0" when I drag it around with the mouse.
If I give it a "Move" behaviour it displays the speed (50) I gave it but whever I dragg it around fast or keep it still with the mouse it's displayed speed remains 50...
Is there a way to get this mine's speed when dragging it with the mouse ?
I'm trying to make a land mine that can be moved by touching and dragging it but I would like it to have a critical speed that would make it explode so the player will have to handle these mines carefully.
I used the magnitude( self.Motion.Linear Velocity.X , self.Motion.Linear Velocity.Y ) trick and constrained it to an attribute (real) and displayed it.
It keeps displaying "0" when I drag it around with the mouse.
If I give it a "Move" behaviour it displays the speed (50) I gave it but whever I dragg it around fast or keep it still with the mouse it's displayed speed remains 50...
Is there a way to get this mine's speed when dragging it with the mouse ?
Comments
"Cool movement control demo"
You can use it for your effect , make the mover actor invisible and when you drag the "mine" calculate the
distance between the "mine" and the "mover" and if its too big then trigger the behavior .
Roy.