0.9.3 bug? image size mismatch
SquareHeart
Member, PRO Posts: 69
odd bug, anyone else getting it?
I made a 512x128 png - its a pixel style logo so needs to be sharp.
bought into GS on dropping the actor into the scene (at 512x128) to find the image is massively bi-linear filtered and blurry. I estimate the image is approx 128x32 scaled up.
when I set the graphics type from 'stretch' to 'fixed' it scaled the image down to 128x32 in size (eyeballing it).
When I drag and drop the 512x128px image into the actor window, it makes an actor 122.8841x30.72103 in size!
I took the same file in photoshop and padded out the file to be square, 512x512, and the image came out crisp. now if I take this file and resize it again in photoshop back to 512x128 and replace the image in GS (and resize the actor) the image is crisp. uh.
Am I going crazy or what?
Hmm also noticed when I delete an actor (using the '-' button), anywhere that actor was, it leaves an undeleteable actor in the scene....
I made a 512x128 png - its a pixel style logo so needs to be sharp.
bought into GS on dropping the actor into the scene (at 512x128) to find the image is massively bi-linear filtered and blurry. I estimate the image is approx 128x32 scaled up.
when I set the graphics type from 'stretch' to 'fixed' it scaled the image down to 128x32 in size (eyeballing it).
When I drag and drop the 512x128px image into the actor window, it makes an actor 122.8841x30.72103 in size!
I took the same file in photoshop and padded out the file to be square, 512x512, and the image came out crisp. now if I take this file and resize it again in photoshop back to 512x128 and replace the image in GS (and resize the actor) the image is crisp. uh.
Am I going crazy or what?
Hmm also noticed when I delete an actor (using the '-' button), anywhere that actor was, it leaves an undeleteable actor in the scene....
Comments
Why would you ever want to read in the DPI? That's just weird.