Recycle attributes for performance gain? or doesn't matter?
Just curious..
I know you can have a lot of attributes in a game but is there any downside to having to many
like 150+ ? Or would it be a better practice to simply recycle attributes in a different scene if you know they don't effect the main scene they were in.
example... scene 1 / game
game.circle 0 (only used to flip to a 1 for an action)
scene 2 / game 2
game.circle 0 (used for randomizing a number)
etc...
probably could drop from 150 attributes to under 30 or so by recycling the attributes.
thanks and god's speed to the shuttle crew of Endeavour this morning!
I know you can have a lot of attributes in a game but is there any downside to having to many
like 150+ ? Or would it be a better practice to simply recycle attributes in a different scene if you know they don't effect the main scene they were in.
example... scene 1 / game
game.circle 0 (only used to flip to a 1 for an action)
scene 2 / game 2
game.circle 0 (used for randomizing a number)
etc...
probably could drop from 150 attributes to under 30 or so by recycling the attributes.
thanks and god's speed to the shuttle crew of Endeavour this morning!