Ball physics problem
So Im making a game where balls fall down and collect on the bottom and you have to match a certain pair.
However, I cannot seem to get the ball physics correct. What I would like to have happen is the balls to fall down and collect at the bottom like marbles. However, I cannot seem to get the physics to work correctly.
I have a change velocity in all of the balls and here are my physics settings.
Density: 1 000 000
Friction: 1 000
Restitution 0.1
The balls just bounce out of control.
I know this is something easy that I have overlooked. Any help would be appreciated![:) :)](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/smile.png)
Thanks again
However, I cannot seem to get the ball physics correct. What I would like to have happen is the balls to fall down and collect at the bottom like marbles. However, I cannot seem to get the physics to work correctly.
I have a change velocity in all of the balls and here are my physics settings.
Density: 1 000 000
Friction: 1 000
Restitution 0.1
The balls just bounce out of control.
I know this is something easy that I have overlooked. Any help would be appreciated
![:) :)](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/smile.png)
Thanks again
![:) :)](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/smile.png)
Comments
However, they tend to bounce a lot. I also have tried putting the fixed rotation on. This has worked but GS crashes a lot.
How do I just get the balls to fall down and just stay at the bottom?
when actor collides with walls constrain attribute self.motion.liner. velocity Y to 0 and maybe x also
However, they tend to bounce a lot. I also have tried putting the fixed rotation on. This has worked but GS crashes a lot.
How do I just get the balls to fall down and just stay at the bottom?
I made a rule checking for upwards velocity. Then I constrained it. Thanks for all of your help