Need someone to recycle for me [PAY]

JamieOneilJamieOneil Member Posts: 877
edited November -1 in Working with GS (Mac)


Thats my app, but i want to recycle the actors. because after while the app lags badly.
So i was thinking if i could get actors to spawn until there is enough to recycle.

I will hand over the project, and i will pay for someone who can do it for me, im struggling.
First tell me what you will do it for, and then i will decide who can fix it for me.

OR

If someone is kind enough to make a full demo/video on how to recycle on a app like this (you can tell its not normal recycling)

I could really use your help GS.

Thanks.
JamieOneil

Comments

  • SoldierBullsSoldierBulls Member Posts: 61
    Just change de movable attribute to "false" on the down boxes that are outside down the screen and destroy the boxes actors whose positionY are under that locked boxes ;) I think I can do it!
  • JamieOneilJamieOneil Member Posts: 877
    Mazapy9teen said:
    Just change de movable attribute to "false" on the down boxes that are outside down the screen and destroy the boxes actors whose positionY are under that locked boxes ;) I think I can do it!

    No, thats not recycling, that destroying an actor, that would be easy to do and would not make it run smooth.
    and TSB has already said he might make a videp.

    JamieOneil
  • SoldierBullsSoldierBulls Member Posts: 61
    But your problem is that you will have a lot of actors on the scene. Just delete down actors, having all the time 6 or 7 at a time, and running smoothly.
  • JamieOneilJamieOneil Member Posts: 877
    tshirtbooth said:
    The problem is you are having way to many actors on the scene after a wile.
    So its more then just recycling as if you move blocks from the bottom then the structure would collapse.
    There is a way to do this. ill see if i can make a video later.

    cheers

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    Is it something easy to do that can be explained through text, or is waiting for a video better to describe it ?
    Thanks

    JamieOneil
  • SoldierBullsSoldierBulls Member Posts: 61
    It is something easy to do that can be explained through text. Or by ichat sharing screen. I won't charge nothing to you, only want to help.
  • JamieOneilJamieOneil Member Posts: 877
    Mazapy9teen said:
    It is something easy to do that can be explained through text. Or by ichat sharing screen. I won't charge nothing to you, only want to help.

    I would know how to destroy actors.
    But spawning and destroying isn't very good.
    You want to recycle.
  • JamieOneilJamieOneil Member Posts: 877
    Does anyone else know what tshirtbooth knows ?
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    JamieOneil said:
    Does anyone else know what tshirtbooth knows ?

    If TSB has mentioned he may make you a video i'd at least give him 24 hours. What if he makes it especially for you for free but you go and pay someone else to do it? Im sure others will find the video useful but i think the fact he's mentioned he may do it, i'd feel like i'd at least give him a day to see if he does get a moment to do it.
  • JamieOneilJamieOneil Member Posts: 877
    beefy_clyro said:
    If TSB has mentioned he may make you a video i'd at least give him 24 hours. What if he makes it especially for you for free but you go and pay someone else to do it? Im sure others will find the video useful but i think the fact he's mentioned he may do it, i'd feel like i'd at least give him a day to see if he does get a moment to do it.

    I am fine with waiting for TSB if he is going to do it.
    But if anyone else knows then that would save him time.

    JamieOneil
  • AppsRacKAppsRacK Member Posts: 346
    Im not pro at GS but Let me give it a try.

    1. First have an actor and name it Block. Give it a self.attribute like "selfID" and set it to integer. You need a global attribute as well like "BlockCount" and set it to integer.
    2. Then you need to figure out how many blocks are gonna be shown on screen so you'll know how many actor will you need to place on the scene but outside of the screen camera.
    3. Let's say for example you need 15 blocks actor, place them on the scene and change their individual selfID attributes one by one starting from 1-15. In this way you can track which block will you summon and place it inside the scene whenever you tap the summon blocks button.
    4. Just watch the recycling demo in the youtube posted i think by utopian and you'll figure out how to move the blocks on the button when you tap it by comparing the global attribute block count to the blocks self attribute selfID number..
    5. Now you need to have a rule on the block so that when its position.x is at outside of the bottom area of the screen it will revert back to its original position you place them.

    Tip: Don't use gravity, in that type of game you could get away by just using change velocity or change linear velocity. recycling is a bit tricky if you have gravity on the scene.

    This is just to give you an idea of how someone would do it (i'll probably approach it like this at firt try), as i know TSB might have a better way and understanding about this stuff.

    It's a bit messy as im typing it in cloud and i dont have a mac in fornt of me right now but i hope you get a point or two.

    -Drahc
  • JamieOneilJamieOneil Member Posts: 877
    drahc said:
    Im not pro at GS but Let me give it a try.

    1. First have an actor and name it Block. Give it a self.attribute like "selfID" and set it to integer. You need a global attribute as well like "BlockCount" and set it to integer.
    2. Then you need to figure out how many blocks are gonna be shown on screen so you'll know how many actor will you need to place on the scene but outside of the screen camera.
    3. Let's say for example you need 15 blocks actor, place them on the scene and change their individual selfID attributes one by one starting from 1-15. In this way you can track which block will you summon and place it inside the scene whenever you tap the summon blocks button.
    4. Just watch the recycling demo in the youtube posted i think by utopian and you'll figure out how to move the blocks on the button when you tap it by comparing the global attribute block count to the blocks self attribute selfID number..
    5. Now you need to have a rule on the block so that when its position.x is at outside of the bottom area of the screen it will revert back to its original position you place them.

    Tip: Don't use gravity, in that type of game you could get away by just using change velocity or change linear velocity. recycling is a bit tricky if you have gravity on the scene.

    This is just to give you an idea of how someone would do it (i'll probably approach it like this at firt try), as i know TSB might have a better way and understanding about this stuff.

    It's a bit messy as im typing it in cloud and i dont have a mac in fornt of me right now but i hope you get a point or two.

    -Drahc

    That misses my problem.
    Because when the actors recycle, the structure will collapse.

    JamieOneil
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    You could have a rule in each block that when they get below the camera origin by a certain amount they no longer fall and you could set their max speed to 0 so the other boxes do not push it down (you may have to constrain their y value if max speed doesn't work). Then have another rule for when it gets even farther below the camera origin (this all depends on the block size) and recycle it.
  • AppsRacKAppsRacK Member Posts: 346
    scitunes said:
    You could have a rule in each block that when they get below the camera origin by a certain amount they no longer fall and you could set their max speed to 0 so the other boxes do not push it down (you may have to constrain their y value if max speed doesn't work). Then have another rule for when it gets even farther below the camera origin (this all depends on the block size) and recycle it.

    +1

    just be sure you have extra space at the bottom before you pull out the blocks and return to the original location so that the blocks wont look like floating.
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