3d Movement
MidNightGamer1125
Member Posts: 50
I am trying to figure out how to give my actor some sort of 3d movement. for example if you had a air plane and when you moved it up the plane will tilt up same thing would apply whenever you moved down. If anyone could help point me in the right direction that would be awesome
Comments
In one of my games I threw a grenade, but I wanted to give the effect that the grenade was large at it's highest point and small when thrown and at impact
So I used interpolate to move the object over 3 seconds. For 1.5 seconds I interpolated the size to grow larger, then 1.5 seconds the object shrunk in size.
Is this what you're talking about?
To get true 3D effects in GS, it's best to use animation and images instead of coding/behaviors (in my opinion at least).
That is just done with different images. So when the plane is moving up, I set the image to a tilted up image, and down to a tilted down one.
And the same for left and right.