3d Movement

MidNightGamer1125MidNightGamer1125 Member Posts: 50
edited November -1 in Working with GS (Mac)
I am trying to figure out how to give my actor some sort of 3d movement. for example if you had a air plane and when you moved it up the plane will tilt up same thing would apply whenever you moved down. If anyone could help point me in the right direction that would be awesome

Comments

  • DrGlickertDrGlickert Member Posts: 1,135
    I did something kind of like this;

    In one of my games I threw a grenade, but I wanted to give the effect that the grenade was large at it's highest point and small when thrown and at impact

    So I used interpolate to move the object over 3 seconds. For 1.5 seconds I interpolated the size to grow larger, then 1.5 seconds the object shrunk in size.

    Is this what you're talking about?

    To get true 3D effects in GS, it's best to use animation and images instead of coding/behaviors (in my opinion at least).
  • SparkyidrSparkyidr Member Posts: 2,033
    do you mean like the plane in this vid?


    That is just done with different images. So when the plane is moving up, I set the image to a tilted up image, and down to a tilted down one.

    And the same for left and right.
  • MidNightGamer1125MidNightGamer1125 Member Posts: 50
    Not exactly... check out this link its a tutorial that I found and I like the way he made the ship move but i cant figure out how he did it.

  • MidNightGamer1125MidNightGamer1125 Member Posts: 50
    Sorry wrong link this video

  • MERMMERM Member Posts: 194
    oh, im pretty sure it has to be a set animation to do that. gamesalad can't handle 3d, with the exception of the "illusion" in the templates shown above...
  • MidNightGamer1125MidNightGamer1125 Member Posts: 50
    Sweet well thanx for he feedback guys as always
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