Resolved.

ozboybrianozboybrian PRO Posts: 2,102
edited November -1 in Working with GS (Mac)
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Comments

  • networnetwor Member Posts: 89
    Hi, I made this.. Try this:
    Set gravity in scene!
    Now create your "see-saw". in see-saw create 2 integer attributes called X and Y.
    Add accelerate up - Acceleration is your gravity size....
    Now rules:
    Change attribute: self.x to self.Position.X
    Change attribute: self.y to self.Position.Y
    Constrain atribute: self.Position.X to self.x
    Constrain atribute: self.Position.Y to self.y

    --> This works for me, If I put something on "sea-saw" it works. Maybe there is another solution....
  • ozboybrianozboybrian PRO Posts: 2,102
    Spot on!
  • networnetwor Member Posts: 89
    Yes, all what I wrote is in the sea-saw...
    I mean self.x (This is 1 of 2 attributes you have to create as I write...)
  • ozboybrianozboybrian PRO Posts: 2,102
    Thanks mate!
  • networnetwor Member Posts: 89
    Yes, this can help you with "slowly off balance"... I don't know how to rotate it with buttons...
  • ozboybrianozboybrian PRO Posts: 2,102
    Thanks mate I think i'm getting it now : ) I think lol!
  • networnetwor Member Posts: 89
    I hope I can help :D, I'm trying to make game with see-saw with over a month, but I've another problem:
    http://gamesalad.com/forums/topic.php?id=23452
    "slot system" - horrible think :D I can't get it work :D
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