Hi, I made this.. Try this: Set gravity in scene! Now create your "see-saw". in see-saw create 2 integer attributes called X and Y. Add accelerate up - Acceleration is your gravity size.... Now rules: Change attribute: self.x to self.Position.X Change attribute: self.y to self.Position.Y Constrain atribute: self.Position.X to self.x Constrain atribute: self.Position.Y to self.y
--> This works for me, If I put something on "sea-saw" it works. Maybe there is another solution....
I hope I can help , I'm trying to make game with see-saw with over a month, but I've another problem: http://gamesalad.com/forums/topic.php?id=23452 "slot system" - horrible think I can't get it work
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Set gravity in scene!
Now create your "see-saw". in see-saw create 2 integer attributes called X and Y.
Add accelerate up - Acceleration is your gravity size....
Now rules:
Change attribute: self.x to self.Position.X
Change attribute: self.y to self.Position.Y
Constrain atribute: self.Position.X to self.x
Constrain atribute: self.Position.Y to self.y
--> This works for me, If I put something on "sea-saw" it works. Maybe there is another solution....
I mean self.x (This is 1 of 2 attributes you have to create as I write...)
http://gamesalad.com/forums/topic.php?id=23452
"slot system" - horrible think