Trouble with control camera behaviour.

BackUpAndDownBackUpAndDown Member Posts: 685
edited November -1 in Working with GS (Mac)
I had this same problem a while back and someone told me how to solve it but now I can't find that topic so...

I have a scene thats twice the size of the default and a character thats controlled by the mouse but as soon as the character leaves the starting area the controls get all wonky. Could someone help me with this problem?

Comments

  • BackUpAndDownBackUpAndDown Member Posts: 685
    Thanks, your awesome! I'll be sure to bookmark it this time. lol
  • BackUpAndDownBackUpAndDown Member Posts: 685
    Hmm... I followed the videos instructions but i'm still having some trouble... Where would I add the "+CamX" and "+CamY" commands in this equation? This is how my characters movement is set up since I need the actor to move from the mouse pos and stay facing the opposite direction.

    Constrain Attribute:
    vectorToAngle( self.Position.X - game.Mouse.Position.X , self.Position.Y - game.Mouse.Position.Y )+270

    Move:
    Direction=90 Relative to: Actor
    Speed=100
  • BackUpAndDownBackUpAndDown Member Posts: 685
    Anyone? I really need to come up with a solution asap. =S
  • BackUpAndDownBackUpAndDown Member Posts: 685
    Hmm... That dosen't seem to do the trick. What would you need to see in order to find a solution?
  • BackUpAndDownBackUpAndDown Member Posts: 685
    Email sent. ^_^
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