Production woes a not so good ay today.
Hi there everybody, I had two apps ready to go and reviewed in the app store. While in waited for my tax information to arrive, i play test the game using the GS veiwer. Everything worked out fine, however when I actually put my game on my iPad, there were some technical issues. I en had to pull my apps from the process and redo them.
The irony is that my tax forms came in and now I can release apps. So my two apps are still in review. It's not exacty the way I planned to make this happen. But I guess it is just the way it is supposed to go.
What do you guysnto to QA your apps. I usually do it at the end. Do some people do this at the beginning, in the middle?
I have a couple of other games in the works I would love to hear everybody's opinion on how to make more quality games and not have something like this happen again?
Also why is there a performance difference between the GS viewer and published app. All of my apps work great In the viewer but not in published form.
Thanks again
The irony is that my tax forms came in and now I can release apps. So my two apps are still in review. It's not exacty the way I planned to make this happen. But I guess it is just the way it is supposed to go.
What do you guysnto to QA your apps. I usually do it at the end. Do some people do this at the beginning, in the middle?
I have a couple of other games in the works I would love to hear everybody's opinion on how to make more quality games and not have something like this happen again?
Also why is there a performance difference between the GS viewer and published app. All of my apps work great In the viewer but not in published form.
Thanks again
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Comments
THEN, if everything's ok, move onto the next thing.
Sending adhoc builds out to people is useful too, because they may come up with an idea you never thought of, or might play the game in a completely different way to you, which could highlight bugs.
Even after all this, a few bugs will undoubtedly slip through the net, so be prepared to make updates to fix these!
Hope that helps!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I add a feature or two and test it out under all circumstances i can think off..think new beatemup for the first time...button mashing.
in your specific case it seems it was just about creating adhoc builds to test out instead of just relying on the viewer
Having created the rules yourself you tend to play it they way it is supposed to so I tend to give it to people to play for the first time as well and see what they do to mess up if its possible..especially important if you aren't comfortable getting bug testers yet.
Im working on a shooter right now so what I should try and do is make sure everything works really well and QA the game as I am making it.
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Sometimes, there's teams of over 30 people working full time on one game searching bugs and doing walkthroughs.
TestFlight sounds interresting, thanks for the link.