Retina Display

digletodigleto Member Posts: 76
edited November -1 in Working with GS (Mac)
I get the graphic twice the size but i make the actor half the size and enable resolution independence, correct? Anything else I need to know to do this correctly? Thanks :)

Comments

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    design your game as normal. just make all your graphics 2x the size of the actors.
  • kapserkapser Member Posts: 458
    If I understood right, I think GameSalad will resize your actors to 1/2 if you enabled retina independence before adding the image.
  • JBULLFROGJBULLFROG Member Posts: 58
    kapser said:
    If I understood right, I think GameSalad will resize your actors to 1/2 if you enabled retina independence before adding the image.

    For non retina displays yes. So if your image is 128x128 and your actor is 64x64 on screen GS will keep you 128x128 image for the retina display devices, and also export the image at 64x64 for the non retina display devices. Im not sure if GS just adds the "@2x" to the name of the 128x128 image when compiled such is how xcode handles the assets to be displayed when the app is launched on the device.
  • digletodigleto Member Posts: 76
    Thanks guys so much :)
    Im gonna have to test it out soon, but I wanted to make sure I was doing it all right :)
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