Strange problem with optimizing for retina?
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I'm trying to set up my game for iPhone4. I changed the scene size and camera size/tracking area to 980*640
(or whatever it is). my problem is on the scene I have a simple actor that says when touch is pressed-change scene, but when I try to press it it doesn't work unless I'm actually pressing above it.
How can I fix this?
(or whatever it is). my problem is on the scene I have a simple actor that says when touch is pressed-change scene, but when I try to press it it doesn't work unless I'm actually pressing above it.
How can I fix this?
Comments
Matt
all you do is check R.I on the home page of the project, then make all your art double the size
then when you make a actor out of the image gamesalad will shrink down for
you just check r.i., use double sized art and make you game as normal
so for a ri background you check ri make the ART 960x640 then make a actor out of that, gamesalad will make a 480x320 actor then you
also make sure all your image sizes are even and divisible by 4
If you have photoshop, set up a canvas with 960x640 dimensions and build your graphics there instead of building them in separate files. That way you can be sure you build them in the right size.
You just cut them out of the document and past them in a new file (with canvas sizes devidable by 4).
This way it is easier to get the sizes right. I tend to get lost in numbers when I use seperate files.
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