making levels

stimpersstimpers Member Posts: 34
edited November -1 in Working with GS (Mac)
I am clueless on how to create a level system for my gamesalad game. My plan is to have several dozen levels starting off with only being able to play the 1st level at the beggining off the game and by finishing the level you unlock the next and so forth. I don't know how to make this or create in attribute in the level itself the triggers the next level being unlocked.

Any help is greatly appreciated!!!!!
Cheers, Happy Game Making!

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hi stimpers, very straightforward; create a boolean attribute called NextLevel, unchecked.

    When you're ready for the user to go to the next level, either create an arrow button actor for them to press when you've made NextLevel = true. This can be spawned, or moved to position from outside of the screen area.

    In it, put When touch is pressed, go to next level behaviour, change attribute NextLevel = false.

    Or: an actor outside of the screen on each level, with the same Rules but without the When touch is pressed,
    i.e When NextLevel = true
    go to next scene
    Change attribute NextLevel = false.

    Hope that helps ya!

    :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

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