Collide only with someY>someY question...

networnetwor Member Posts: 89
edited November -1 in Working with GS (Mac)
Hi, i need some advice with this.. I need to have a lots of block in my game with unique properities...
Here is one of this:
One block is hardest then others, if he fall on lighter block, he destroys him...So I need to know Y position of harder block and Y position of lighter block. I need to constrain them to global attributes and then make rule with it... I know this way, but isn't there any easiest way? Because in each level will be different quantity of each block and it can made problems...
Thanks.

Comments

  • networnetwor Member Posts: 89
    S, if i want to have 10 hardest blocks in scene, i need to set 10 rules in lighter block, right?
  • networnetwor Member Posts: 89
    Ok, It works now... I understand how it works. Thanks tshirtbooth :)
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