Collide only with someY>someY question...
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Hi, i need some advice with this.. I need to have a lots of block in my game with unique properities...
Here is one of this:
One block is hardest then others, if he fall on lighter block, he destroys him...So I need to know Y position of harder block and Y position of lighter block. I need to constrain them to global attributes and then make rule with it... I know this way, but isn't there any easiest way? Because in each level will be different quantity of each block and it can made problems...
Thanks.
Here is one of this:
One block is hardest then others, if he fall on lighter block, he destroys him...So I need to know Y position of harder block and Y position of lighter block. I need to constrain them to global attributes and then make rule with it... I know this way, but isn't there any easiest way? Because in each level will be different quantity of each block and it can made problems...
Thanks.
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