Gamesalad and iphone tools.

CaptFinnCaptFinn Member Posts: 1,828
edited November -1 in Working with GS (Mac)
Let me see if I can make a good analogy here in regards to Gamesalad and iphone tools such as Microphone, Clock and Date, iOS Keyboard etc etc.

Its not this:

Gamesalad: Apple can I use your internal tools?
Apple:..............NO........

Its more like this:

Gamesalad: Apple can I use your internal tools?
Apple: ......Yes you sure can......

later on that day

Gamesalads XML talking to Apples C++ "Xcode"

XML: Hi there C++ "xcode" I would like to have access to your internal tools.

C++ "Xcode": Que? No hablo English.

Comments

  • gamedivisiongamedivision Member Posts: 807
    Ha ha
  • CaptFinnCaptFinn Member Posts: 1,828
    I think that hit the nail on the head. Gamesalad has to teach its xml yadda yadda to speak xcode.
  • SkyMapleSkyMaple Member Posts: 817
    haha thats great! I'm not a "xcoder" but it really shouldn't be that hard.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    hahhahha jefff

    as far as xcode it already does speak with xcode. im pretty surre the wholoe gamesalad engine is a xcode project that loads your project file in to in when publsihed. Im pretty sure thats why we cant get a xcode project of our stuff, cause then we would have the source code of the gamesalad engine
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    SkyMaple said:
    haha thats great! I'm not a "xcoder" but it really shouldn't be that hard.

    go pick up a objective c book, then tell me how hard u think it is ;)
  • CaptFinnCaptFinn Member Posts: 1,828
    no but GS getting to use iOS keyboard. Means they had to get the xcode to understand some of their backend xml coding. I think its just getting them to understand each other thats taking along time to figure out. Maybe a yellow box can come up here and give us a brief example of why things just arent meant to be.
  • DreamLabDreamLab Member Posts: 2,127
    Ya skymaple, john knows what hes talking about! He's learning it in college and from what I heard its pretty confusing and hard. But is a great tool to have.

    hahahha

    this thread made me laugh
  • SkyMapleSkyMaple Member Posts: 817
    JohnPapiomitis said:
    go pick up a objective c book, then tell me how hard u think it is ;)

    I'll have to wait until they publish one in english LOL ;D
  • SkyMapleSkyMaple Member Posts: 817
    DreamLab said:
    Ya skymaple, john knows what hes talking about! He's learning it in college and from what I heard its pretty confusing and hard.

    Well I didnt mean its easy for the average american but you would think if they can make a whole program, they should at least be able to implement those features.

    But yeah, lol I really shouldn't be talking bc I have no idea myself ;)
    Jeffnichols said:
    no but GS getting to use iOS keyboard. Means they had to get the xcode to understand some of their backend xml coding. I think its just getting them to understand each other thats taking along time to figure out.

    Hmm, I never really thought about how gamesalad actually converts the game in to xcode format. good point!
  • old_kipperold_kipper Member Posts: 1,420
    I think what you get back when you send up to the server is pretty much the viewer with your bits wrapped inside, along with the vid, and icons
  • AsymptoteellAsymptoteell Member Posts: 1,362
    aaah!
  • CaptFinnCaptFinn Member Posts: 1,828
    some where on GS's end should be away to allow our editor to access the built in api's of the iDevice. Micrphone, date and time, etc etc.. There obviously is a way. They are giving us iOS Keyboard. That tells me there is a junction somewhere. You can call it a GS project wrapped in a xcode project. But there has to be a umbilical cord between the 2 that do some type of communication. Gamesalads coding is talking to xcode in some fashion. My point is.. even though it might be hard.... Im sure there is a way to access these things into GS. Gs doesnt have your run of the mill coders over there. Im sure they have well informed xcode developers there that know what they are doing. Dont say it isnt possible.
  • old_kipperold_kipper Member Posts: 1,420
    From my understanding what we do is use the editor to assemble a list of things we want the engine to do and with what. The editor formats that into XML (which is pretty much lists) which their player/viewer can read as a set of instructions and pointers to pics and sound. The engine really is a flexible games machine that addresses api of osx and iOS. The first for the editor and the second for the viewer and final app. For us to go through the engine or around it to the api would need not just some list but real coding, and this would also have to run in sympathy and parallel to the GS engine. It is not a trivial task.

    The addressing of new functions is what GS are doing all the time and we will always want more. To write a simple interface that we can use to address other stuff... Is exactly what they are doing
  • CaptFinnCaptFinn Member Posts: 1,828
    soooo its possible..... thank you.
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