What determine Game Engine size on Viewer Download?

thebitmasterthebitmaster PRO Posts: 75
edited November -1 in Working with GS (Mac)
I ask because my last game, Astrominer, only has an engine size of 5 MB, but my new game has one of over 10 MB. I can't believe that really *any* level of complexity change in the logic of the code could make *megabytes* of difference, unless the code is really, really un-optimized. For speed, of course more complexity matters. But for code size? How does one optimize for this? Is it really to have "less total actual code?"

Comments

  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Game Size is more Based on Images and Sounds than the Code itself.

    Yes, Code has some size.. but doesn't influence that much as the other stuff I mention.

    Cheers.
  • thebitmasterthebitmaster PRO Posts: 75
    Thanks for answering. I'm definitely aware that sounds and images take up the most space. But as I mentioned, the difference between the engine size in Astrominer and my current game is 100%, which is 5 MB. What could possibly make the engine 5 MB larger? Do we know which factors influence engine size?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    The Game engine is based on things like rules behaviors I think. so if you don't have many rules your game engine memory will be low but if you have lots of rules it will be higher and the more complex the rule the higher it can be.

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  • thebitmasterthebitmaster PRO Posts: 75
    Obviously I'm surprised that logic as simple as can be done with GameSalad takes up so much space. I probably don't have 50% of the total rules and object in place yet, and the engine alone is up to 10 MB. With iPhone 4-compatible graphics, etc, I'm already well over 40 MB, and my entire last game was barely over 10MB and didn't seem much more simple.
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