What determine Game Engine size on Viewer Download?
I ask because my last game, Astrominer, only has an engine size of 5 MB, but my new game has one of over 10 MB. I can't believe that really *any* level of complexity change in the logic of the code could make *megabytes* of difference, unless the code is really, really un-optimized. For speed, of course more complexity matters. But for code size? How does one optimize for this? Is it really to have "less total actual code?"
Comments
Yes, Code has some size.. but doesn't influence that much as the other stuff I mention.
Cheers.
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