Stupid Zombies

creativeappscreativeapps Member Posts: 1,770
edited November -1 in Working with GS (Mac)
I want to apply bullet fire effect where bullet fire from the gun and moving one place to unother for sometime,
Similar to stupid zombies. How to do that in gamesalad?

image

Comments

  • SkyMapleSkyMaple Member Posts: 817
    You could probably use particles.
  • StormyStudioStormyStudio United KingdomMember Posts: 3,989
    yeah particles would be your best bet.... dont use spawning as it will use more processor power.
  • creativeappscreativeapps Member Posts: 1,770
    Thanks for your reply. Actuaylly I am talking about effect where after firing bullet several times touches the different wall one by one and after touches 5-6 times its hide. How to do that?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    you would want to put walls around your scene that are non moveable and invsible for the bullet to bounce off , also have restitution on the bullet and or walls so it bounces how u want

    then in the bullet you want to make a self attribute called bouncecount

    make a rule in the bullet when it collides with the walls or anything else you want to count towards the destroy, change self attribute bouncecount to bouncecount+1

    then make another rule in the bullet when attribute self bouncecount is greater then or equal to 5
    destroy actor
  • rlehmrlehm Member Posts: 320
    Make an attribute.

    then in the bullet actor
    -------

    colision with wall change *attribute* +1

    --------

    rule

    if *attribute* = 3 (or other number)
    destroy this actor
    --------
  • DrGlickertDrGlickert Member Posts: 1,135
    I'd put an integer self.attribute on the bullet. Put a rule that when bullet collides with wall change attribute self.attribute to self.attribute+1.

    Then another rule that when self.attribute = 5 (or 6, whichever you choose) destroy actor (or recycle it).
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    jinx ;)
  • rlehmrlehm Member Posts: 320
    Let me know if you get stuck. I'm at work, but I could create this for you when I get home and post up screen shots of what to do... and then others could improve on it if needed from there. I'm some what new to GS but I have done exactly what you are seeking and it has worked.
  • rlehmrlehm Member Posts: 320
    JohnPapiomitis said:
    jinx ;)

    (((thinking: someone say my name so I can talk)))
  • creativeappscreativeapps Member Posts: 1,770
    Thanks john for the help.

    @rlehm I sent you PM please check.
  • RedlerTechRedlerTech Member Posts: 1,583
    Hey Creativeapps,
    What you need to do is created a bullet-wall integer attribute starting at 0. When the bullet collides or overlaps with the wall, change attribute bullet-wall to bullet-wall +1. Then make a rule, when bullet-wall = X, destroy actor :D

    If you still need help with this project, I can help you with my 1 On 1 Project Help
    If interested, please email me at matthewredler@gmail.com
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    STOP POSTING YOUR SERVICE IN PEOPLES HELP POSTS
  • RedlerTechRedlerTech Member Posts: 1,583
    JohnPapiomitis said:
    STOP POSTING YOUR SERVICE IN PEOPLES HELP POSTS

    I clearly stated exactly what he needed to do. If he didn't use my service, he should be great just using the help I just posted. If he still needs help, he has the right to no about my service. John, I did give him everything he needs to do what he wants. It's a simple project. @CreativeApps, if you are interested I would charge you know more then $5 as this project is simple.

    Enjoy Your Day,
    Matt
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    NextGenEntertainment said:
    I clearly stated exactly what he needed to do. If he didn't use my service, he should be great just using the help I just posted. If he still needs help, he has the right to no about my service. John, I did give him everything he needs to do what he wants. It's a simple project. @CreativeApps, if you are interested I would charge you know more then $5 as this project is simple.

    Enjoy Your Day,
    Matt

    first off if you actually read the posts youll see he got it working. dont try to act like you stormed in here and saved the day

    second do you see tshirt, tendrmer or anyone for that matter posting there services in peoples thread? NO
    i dont know why you think your any different.

    youve been told by multiple people to stop, so cut it out
  • fzeedfzeed Member Posts: 247
    Sucks, i was working on a game very similar to stupid zombies then stopped to work on other things. My version doesn't have ragdoll of course, but exactly the same concept!!!! I have it all working too. Shoot to where you touched, after X ricochet destroy the bullet, set amount of bullets.
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