Question regarding collision
Ok so lets say I have a balloon in my game and a pole in the ground, with a rope attached between the two. How can I make this work in a way that the rope will still be constrained to each object and yet be colliding, so that the balloon doesnt fly away until the rope is cut for example.
Also is it possible in Gamesalad for the rope to sort of fall down like a rope would when its cut as oppose to looking rigid.
Also is it possible in Gamesalad for the rope to sort of fall down like a rope would when its cut as oppose to looking rigid.
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Matt