Score is showing up as white boxes.

RodrigoPerezRodrigoPerez Member Posts: 212
edited November -1 in Working with GS (Mac)
I don't know if this is a bug or what but my custom font score is showing up as white boxes when previewed. But my custom font level counter is working fine. Is it possible to use the same set of numbers for the level counter and score counter or do I have to create a separate set of ten numbers for each one?

Comments

  • RedlerTechRedlerTech Member Posts: 1,583
    could be the image bug. Fix should hopefully be out soon
  • TheGamerTheGamer Member Posts: 94
    Delete the actor and create a new one, I think some other people did that and it worked. It's a weird bug as far as I understand it.
  • devjohnsondevjohnson Member Posts: 94
    I had this same problem. Found the answer in another thread. Just remove the .png from your rule that changes the image attribute. So instead of saying 0.png it would just be 0.

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  • RodrigoPerezRodrigoPerez Member Posts: 212
    So the rule would look like

    floor( game.score % self.div )/( self.div /10))..""

    is that right?
  • devjohnsondevjohnson Member Posts: 94
    depends on the name of your image. If your image name is just 0, then I don't think you would need the .."". If your image names are like mine are, 0-60x60.png where I use "-60x60" to describe the size of the image, you would still need to add .."-60x60".

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  • bluebyu25bluebyu25 Member Posts: 500
    Along similar lines is there a way to change the alpha value of the displayed text itself, not just the actor displaying it? (
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