Achievements! Who needs 'em?

GamersRejoiceGamersRejoice Member Posts: 817
edited November -1 in Working with GS (Mac)
So I'm preparing to add in game achievements to http://www.dust-those-bunnies.com and I'm finding it difficult to come up with the most effective way of implementing them.

Since there will only be 18 or so achievements would it be best if I just did a spawn and destroy?

Or make one actor that says achievement unlocked but that doesn't specify which one you unlocked?

... what are your thoughts and ideas to make achievements easy on the resources? My game is pushing it as is and I may have to release it only for newer devices so I need to be lightweight here.

Comments

  • AppsRacKAppsRacK Member Posts: 346
    I say use spawn and destroy. Just make 1 actor and change the image according to the achievements unlock.
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