Change image and Pause Bug
HEllo Guys, how are you?
For Faster loading time, i have a Big image with a White small square image.
And after one second, I change that image to the image i really NEed.
But, When I Press Pause, The Image returns to be a white square, very weird.
Any one with the problems or knows a Solution?
Cheers.
For Faster loading time, i have a Big image with a White small square image.
And after one second, I change that image to the image i really NEed.
But, When I Press Pause, The Image returns to be a white square, very weird.
Any one with the problems or knows a Solution?
Cheers.
Comments
Do you have it set to some type of game.attribute?
Like a rule that says if game.gamestarted is true then timer; change image? And, then in your pause, you're changing the game.gamestarted to false to pause it?
Only other thing I can think of is that some users are having some issues with images loading correctly with 0.9.3. I'd suggest that if it still doesn't work with 0.9.4 then must be a coding issue.
Can you work around it for a few days while we wait for 0.9.4?
So it is not a code problem.
--Yodapollo
"if game.time > .01....
change attribute self.image to ...png"
This way whenever you pause the scene and unpaused the rule is still valid and the image will still load.
edit: sorry didn't notice the update version coz last night im still using 0.93. Good to here that its fixed but too bad for me coz i revert back to using change image behavior