can i create all my levels first, then in the end apply thelock and unlock menu?

guillefaceguilleface Member Posts: 1,014
edited November -1 in Working with GS (Mac)
i just dont know if that will give me some problems later on

Comments

  • kapserkapser Member Posts: 458
    Probably not, this is what I did but I can't tell for sure, I'm now at the 'making unlock menu' step :)

    The actor that ends the level (ex: an exit door) will change the attribute to unlock the level. You can just make this at the end.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    you should be fine
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    You can do it all in any order you like. you just may have a lot more work once you have 50+ scenes to go through and add actors or rules too.

    I personally think its best to get level one working flawlessly and then copy it and modify the layout for level 2,3,4,5,6,…….Etc.
  • guillefaceguilleface Member Posts: 1,014
    thank guys, hey tenrdrmer would you explain me better the copy thing and modify the layout, i dont know those terms yet
  • kapserkapser Member Posts: 458
    He simply mean to make your first level empty, but working with the core actors (like the hero and exit door actors) and the scene size/background color, etc.

    Then in GameSalad you copy and paste your scene so you don't have to do those all over again for every levels.
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