Actor instance won't change visibility
Mrshoestore
Member Posts: 181
I have actors that the prototype has "visible" unchecked, but a few instances set with "visible" checked. This works like it it's supposed to for most of my scenes, but now when I try to do it the instance remains invisible.
I was hoping this was a bug with .9.3 that would be fixed, but sadly it's still not working... any ideas?
I was hoping this was a bug with .9.3 that would be fixed, but sadly it's still not working... any ideas?
Comments
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
I have a custom font that displays the player's lives.
I have a rule; when game.liveschanged = 1
Change Attribute self.image to floor((game.lives%self.Div)/(self.Div/10)..".png"
When the level starts the actor turns into a white square... Any ideas?
I'm also curious why you wouldn't just set non visible in the prototype. If its really unchecked in the instance and still visible then you need to send that to GameSalad as a bug report cause I could see that causing problems for ppl down the road.
I guess I'll send a Bug Report to GameSalad then.
As I was typing up the message to GS and thinking about how it worked for the other scenes that there must have been something different between the scenes. My actor instances layers went into a non-scrollable layer set instead of a scrollable one, causing them to not appear when in preview.
Strangely enough though, the actors were there in the game, performing their behaviors properly, you just couldn't see them.
Sorry to be a bother... 9 times out of 10 my problems are my fault... but this time I thought it was a 1 out of ten!
thanks for the help everyone!