Problem with bricks/squares -- graphics
I'm working on a game where I need bricks or blocks.
I've tried importing single bricks into GS, and brick by brick making the scene, but this is going to use up resources fast (I've calculated I'll use at least 50 actors that way--and I need my game to run fast).
I've also tried using "tile" graphics blending modes (or whatever they're called).
My problem is: Either way I've tried, I can't get the bricks to line up. I try "nudging them" on pixel at a time, but when I run the game, they are offset just enough to drive me crazy (very noticeable). I've also made sure my graphics are divisible by two (actually, they happen to be divisible by 16) and also exporting at 72 dpi. Nothing works--every time I run the game, their offset. They look great BEFORE I run the game, in the editor. I've also made sure all the actors are in rounded positions (changing x or y 10.5 to 11, or 5.5 to 6).
Help would be SOOOO appreciated.
I've tried importing single bricks into GS, and brick by brick making the scene, but this is going to use up resources fast (I've calculated I'll use at least 50 actors that way--and I need my game to run fast).
I've also tried using "tile" graphics blending modes (or whatever they're called).
My problem is: Either way I've tried, I can't get the bricks to line up. I try "nudging them" on pixel at a time, but when I run the game, they are offset just enough to drive me crazy (very noticeable). I've also made sure my graphics are divisible by two (actually, they happen to be divisible by 16) and also exporting at 72 dpi. Nothing works--every time I run the game, their offset. They look great BEFORE I run the game, in the editor. I've also made sure all the actors are in rounded positions (changing x or y 10.5 to 11, or 5.5 to 6).
Help would be SOOOO appreciated.
Comments
Gnomer.
Problem solved...sort of. For now, anyway. Thanks.