Very minor 0.9.4 issue with same-named game.attributes
I had a boolean attribute and wanted to change over to an integer attribute.
I named the exactly the same, and started to change over the actors that had the boolean to the integer version.
When I run the game, not having changed all the booleans/integer attributes yet, the game seems to have a "hic-up" and stalls for a second when that/those attributes are used.
It used to be fine in 0.9.3.
This is a minor issue, as I deleted the boolean attribute and now the game runs smoothly again.
Just keep that in mind when you're naming your game.attributes folks!
I named the exactly the same, and started to change over the actors that had the boolean to the integer version.
When I run the game, not having changed all the booleans/integer attributes yet, the game seems to have a "hic-up" and stalls for a second when that/those attributes are used.
It used to be fine in 0.9.3.
This is a minor issue, as I deleted the boolean attribute and now the game runs smoothly again.
Just keep that in mind when you're naming your game.attributes folks!
Comments
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
It can get very confusing if you name attributes the same. I'm sure most people (if any) will not have this problem.
--Yodapollo