Mirror animation saves Memory

gariantrollgariantroll Member Posts: 219
edited November -1 in Working with GS (Mac)
If we had the ability to mirror or flip frames that would save us a lot of memory on animation, and not to mention make our logic look a bit more neat.

Comments

  • SkyMapleSkyMaple Member Posts: 817
    lol, I thought you said it was in this release.
  • gariantrollgariantroll Member Posts: 219
    GameSalad, you guys rock, and I am going to make sure the world knows it with this awesome game our team is cooking up.
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