Path effect with particles?

jb15jb15 Member Posts: 602
edited November -1 in Working with GS (Mac)
I'm making a path to show where my actor has come from. The way I'm doing it now, the actor ship spawns exhaust every .4 seconds.

This uses CPU up pretty fast--so my question is: Is there any way to make a path effect by using particles? I tried using particles to achieve this, but couldn't find a way to just say--I want 1 particle created every .4 seconds.

Comments

  • jb15jb15 Member Posts: 602
    I tried using a timer--every .4 seconds, particles behavior, 1 particle, 1 startup time, and 9 life. What results is every 10 - ?? seconds it creates one, and then it and disappears after less than .5 seconds. So no go there.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    I would spawn actors, but make sure that the spawned actors have movable tunred off and have no unnecessary rules in them. Unchecking movable should help a lot.

    EDIT: For example, don't put a destroy behavior in a timer. Instead put it in a rule that says when self.time is greater than ???. Destroy actor.
  • jb15jb15 Member Posts: 602
    Could you explain that a little more? How would I do it without timers?
  • jb15jb15 Member Posts: 602
    Oh--I see. Self.time. Thanks! I didn't even realize that was there!
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