Path effect with particles?
I'm making a path to show where my actor has come from. The way I'm doing it now, the actor ship spawns exhaust every .4 seconds.
This uses CPU up pretty fast--so my question is: Is there any way to make a path effect by using particles? I tried using particles to achieve this, but couldn't find a way to just say--I want 1 particle created every .4 seconds.
This uses CPU up pretty fast--so my question is: Is there any way to make a path effect by using particles? I tried using particles to achieve this, but couldn't find a way to just say--I want 1 particle created every .4 seconds.
Comments
EDIT: For example, don't put a destroy behavior in a timer. Instead put it in a rule that says when self.time is greater than ???. Destroy actor.