GamePlay Reveal by Beefy_Clyro - Need name and leaderboard ideas!
Hi Guys
My newest project is coming to an end. Im launching it with 64 levels to start with and have 6 left to do! I think this is my best game yet, it doesnt have the cutesy graphics so i dont think it will have a huge appeal but well, i like it
Once the levels are complete i will finish up the menu, options etc.
However, what i do need is;
A new name
Leaderboards on GameCenter
Its not a typical high scoring game so think i may have to come with something clever to let the player score!
As always though, i would love your opinion on the game and any suggestions for name and methods for leaderboards would be great![:) :)](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/smile.png)
You can watch me explain the game in the below video, please note the video is a bit jerky, the gameplay is actually a lot smoother than what this would have you believe. Also, on the video i talk at times like you can see the mouse, it doesnt make a huge difference but i had the mouse set not to show on the video! D'oh!
My newest project is coming to an end. Im launching it with 64 levels to start with and have 6 left to do! I think this is my best game yet, it doesnt have the cutesy graphics so i dont think it will have a huge appeal but well, i like it
![:) :)](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/smile.png)
However, what i do need is;
A new name
Leaderboards on GameCenter
Its not a typical high scoring game so think i may have to come with something clever to let the player score!
As always though, i would love your opinion on the game and any suggestions for name and methods for leaderboards would be great
![:) :)](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/smile.png)
You can watch me explain the game in the below video, please note the video is a bit jerky, the gameplay is actually a lot smoother than what this would have you believe. Also, on the video i talk at times like you can see the mouse, it doesnt make a huge difference but i had the mouse set not to show on the video! D'oh!
![](https://img.youtube.com/vi/sSJyGjox-Z8/0.jpg)
Comments
Have each level be part of a 'world' made up of say 10 levels.
Each level will be timed, and will add to the world score. If you replay a level, and get a faster time, then the world score will update to show this.
At the completion of each 10th level, you'd upload the score to GC - the one with the fastest time is ranked higher.
Feel free to ignore this, but one way you could represent time is the blue light that goes across the screen on the grid.
Essentially, when the light gets to the bottom, time's up, and it makes the blue light more than just an aesthetic choice. It gives it a purpose.
Then, on level complete, show the time in numbers.
The blue line gives you a rough estimate of how much time has elapsed. For example, even if you complete the level twice while the blue line is in the middle of the third grid line, and in roughly the same place, you may get different times. You just won't know the 'exact' time till the level's complete.
Anyway, best of luck with it!
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Any name ideas? you've normally good names coming out that beautiful mind of yours
- Geo Shot
- Geo Gravity
- Laser shot
- neon something?
not sure. Still thinking:)
Love the game though!
Gravitronic
Gravitronix
Gravity Well
Gravity Blaster
Gravity Ball
Gravity Balls
I have no idea if any of those are already used/taken.
- Jeff
Like Geo Shot and Geo Gravity. Like both Vectoids and LinearX, interesting on the Line Ar(x) - Could intrigue the potential buyers!!! Excellent, glad you like the look of it, i've had a lot of fun making and testing it.
I did think about the shots left but a lot would come out very similar due to the design nature! This wouldnt make the leaderboards very exciting. I did think about maybe making up an equation for it. e.g. unlocked level x (random number) divided by the amount of retries. Then will then be a button to submit your scores at any point. If you're on a roll and havent had many retries you could submit but maybe you're unlocked level isnt very high so could work out quite well.
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But your gameplay looks great, and I would love to play it compared to others, and retro can be a powerful thing
two words: Tron Legacy
Just by making a subtle glow on you lines, and a light gradient on solids, you can give a modern presence to a retro style.
And I love the idea of naming it something you'd find in an 80s arcade (like Jeffrey's suggestion of Gravitron)
My suggestions:
Gravitross
Gamma Arc
I would create a separate arcade mode the requires you to play from the beginning and only gives you a set number of balls.
At the start of each level, you have a points value that diminishes over time. so the longer you take, the less points you get, on completion of level, that point value is added to total score.
out of balls, game over, and that score gets entered to Game Center
after earning so many points, or getting past so many levels you get new balls (extra lives)
that way you can have an arcade style competitive game, and then have an original mode that let's players play through the levels at their own convenience and unlock as they go.
I think i'll leave it a day or so whilst i finish the levels and then draw all the names together and see if a sous chef can add a poll for me. Theres been some good names mentioned
Only joking.
The GEO thing seems to work with this though
I agree Geo does seem to work quite well for these kind of games and helps the user get a sense of what style of game it will be before clicking
Shortwired
Quantum Shot
Grav-Laser
LaserTag
Old Cheese
Just kidding with the last one:)
P.S love these emoticons
@beefy_clyro please skype me for me to show you.
skype name is appchogie
Thanks
Keith