Beginner - general logic flow

CircleTimeCircleTime Member Posts: 84
edited November -1 in Working with GS (Mac)
Hi GameSaladers,

***EDIT*** I'm going to try to make my description simpler. I have an actor whose logic says, if attribute = 1, then change attribute to 2, if attribute = 2, then change attribute to 3. Should I expect this to continuously execute? Meaning if another actor changes this attribute to 1 - this actor should automatically turn the 1 into a 2 then into a 3. Bam! But it is not happening... am I missing something? ***EDIT***

I'm trying my best to write out the problem... Any observations would be helpful.

Thanks in advance.
CircleTime

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Hey not sure I quite understand what you are trying to do but here goes.

    1. Yes you will need a rule to test if your category is available to change to and then if not reset the original random rules so it can run again

    2. Again at the end you will need a rule setup to not only check what it needs for an answer and then run the random rules again if that is not the desired answer.

    Good luck sounds like your going for a rather complicated app for GS but prob not impossible. Then again. I may just not be understanding you and its the easiest thing on earth. I think the idea of DeepThought being used anywhere in a toddlers app may have my mind boggled at the moment. :)

    Aaron

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  • CircleTimeCircleTime Member Posts: 84
    @tenrdrmar Thanks for the reply. Thanks for trying to understand, as I do not seem to even understand myself right now. ;)

    My problem is that things are not working as I would expect. I've simplified my original question.

    Any thoughts?
    Thanks again,
    CircleTime
  • CircleTimeCircleTime Member Posts: 84
    Resolved enough.
    I think I just need to make some simple tests and tinker a bit more.
    Thanks all.
    Closed.
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