i have bullets going straight to different direction, but i want them also to go down after some seconds, pretty much like when you are trowing a granade up high then going down
i know that should do it but i donk know why is not working, i want the bullet to go in a 45 angle so i have two accelerate to, one to 45, and the second 270 to simulate gravity but is not working
thank you both of you, but tenrdrmer got it right , tenr whats the difference of change velocity or move, i try move in the 45 angle with 270 accelerate and dint work buy with change velocity is working great, thanks anyways you are always very helpful.
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
Glad it worked for you.
Change velocity is normally the best way to set a velocity. Im not exactly sure on how it differs from move but move is normally used with a rule and it stops the actor as soon as the rule in not valid. where change velocity is just a fast way to change both velocity x and velocity y with one behavior and not have to calculate the x and y velocities. Also the velocity will not stop once a rule becomes invalid.
Comments
Matt
Matt
Change velocity is normally the best way to set a velocity. Im not exactly sure on how it differs from move but move is normally used with a rule and it stops the actor as soon as the rule in not valid. where change velocity is just a fast way to change both velocity x and velocity y with one behavior and not have to calculate the x and y velocities. Also the velocity will not stop once a rule becomes invalid.
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