Using touch with bigger camera size?

kapserkapser Member Posts: 458
edited November -1 in Working with GS (Mac)
Hi, I'm having a really big problem because touch imputs doesn't work with bigger camera size than 480x320.

I know however, that if I could manage to know where to place these buttons it would probably work because it detect the touch imput at a different place. Then I would need to make an image actor on top of that invisible collision.

I'm wondering if anyone had an idea if there was a workaround for that. For example with a math constraint that would put the objects in the right place relative to my camera size or just a general idea of where GameSalad send my actor collisions.

I was dumb enough to make resolution 800X600 (dunno how I came with that number, guess because I'm used making pc games in that dimensions and it suited my game well) I could change it to 960X640 but 480X320 really too zoomed in for my game.

The touch actors I need are used in an unscrollable layer, used for interface.

It will seriously kill me if I don't find any kind of solution, worked really hard on this. Any help would be extremely appreciated.

PS: If I manage to fix, are you aware of any other issues that could cause on Iphone or camera size should remain always 480X320?

Comments

  • kapserkapser Member Posts: 458
    Wow I think I figured out a way to do this.

    I simply make my camera normal size, place my actors and then scale back the camera! I wish gamesalad had a grid, but I should manage to place buttons correctly.

    If anyone has any better solutions or think that this will cause problem please tell me. Not that happy with that solution but I guess I can call this issue closed.
Sign In or Register to comment.