Armv7 Devices

MagoNicolasMagoNicolas Member, PRO Posts: 2,090
edited November -1 in Working with GS (Mac)
Hello there!

Has someone released an app with armv7 required?

Someone know the % of armv7 devices?

Wich apple devices have armv7?

Also, can you make an armv7 version and a arm 6 version?

Thanks!

Comments

  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Yep, Definetly I will have to make 2 versions. Please someone Answer the above question!

    Cheers.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    ArmV7 is 3rd and 4the gen devices in the iphone and ipods and all ipads

    Although You cannot limit to armv6 at least with GameSalad so your armv6 version will be available for both new and old devices. If its no good for old devices I would just release it as armv7 only. you are really only eliminates iphone 3g and 2nd gen touches both of which are no longer supported with iOS updates.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    tenrdrmer said:
    ArmV7 is 3rd and 4the gen devices in the iphone and ipods and all ipads

    Although You cannot limit to armv6 at least with GameSalad so your armv6 version will be available for both new and old devices. If its no good for old devices I would just release it as armv7 only. you are really only eliminates iphone 3g and 2nd gen touches both of which are no longer supported with iOS updates.

    Thanks for your help.

    Someone know how much ram does 3dd gen iPod can handle?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Its quite a bit. like 80 MB I think. its the same as a 3GS
  • DizkoDizko Member Posts: 498
    I just want to point out that just because there are no more iOS updates for 3G, that it doesn't mean people are throwing them in the trash or that stuff no longer works on them.

    I personally think it's a fools game to discount any potential clients you can legitimately include.
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    tshirtbooth said:
    My new game Tiny Balls will be Armv7 only as its just not a great experience on the slower devices.

    cheers

    I already investigate all this stuff, and my new game will also be Armv7 only.

    How Do you Do It?
    I Knowyou select in when you build it, But do you have to select version 3.0 and higher? or more?

    Cheers.
  • RedlerTechRedlerTech Member Posts: 1,583
    yes, where you see 3.0 or higher you will also see something like ArmV7+ its a simple thing you check off

    Matt
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Dizko said:
    I just want to point out that just because there are no more iOS updates for 3G, that it doesn't mean people are throwing them in the trash or that stuff no longer works on them.

    I personally think it's a fools game to discount any potential clients you can legitimately include.

    I'm not saying you shouldn't try to support them but I don't see much use in sacrificing anything you want for your game so you can support an old device. I know several ppl that have second gen devices but they don't install apps any way because they run so bad as is. every new app just slows it more. I will make my game and if it works on a 2nd gen then great and if not. I'll see what might be the issue but im not going to remove content anymore so it can play on a 2nd gen
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    I will go for Armv7 Because my Game doesn't even RUN on a 2nd gen device, LOL.

    Thanks for all Help.

    Cheers.
  • RedlerTechRedlerTech Member Posts: 1,583
    LMFAO how big of a project is it?

    Matt
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    Is only 20 MB, But the RAM usage in game (It is an Endless Game) is like 75 MB.
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    Are the readouts on GS Viewer accurate and reliable? At the moment i'm quite skeptical.

    I have images that are 12kb. And when I activate them in the game the Viewer tells me the graphics load on the RAM went up by 500kb. Each.

    And images which are 200/300kb - when i activate them in the game apparently I'm adding multiple megabytes of RAM usage.

    At the moment the game goes over 100mb of RAM usage and doesn't crash a 3rd gen ipod (with 3GS hardware). An ad hoc build also runs fine.

    So I'm wondering if the readouts are inaccurate?
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    They re pretty accurate. Image Memory usage is based on the dimensions of the image. The steps to the dimensions are based on powers of 2, meaning 2,4,8,16,32,64,128,256,512,1024

    and image 512x512 will use the same RAM as an image 1000x1000 So thats why it seems like its using way more than is really there. because the RAM is not based on FileSize its based on image dimensions.

    On your 3GS I believe the device has 128MB of ram at least so getting over 100 may or may not crash it depending on what else is running in the background. I could be wrong about the device memory size though.

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  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    @MagoNicolas There's probably still quite a lot of 3G devices out there. I'd like it if we could release our game for arm 6 but it's just not possible for the amount or art, audio and game logic we want to include using GS.

    There are games that do well being arm 7 only - but they tend to be big and shiny 3d games. So I do feel a bit stupid putting out our little 2d game for arm 7 only. Thomas of GamesMold goes arm 7 only I think. He seems to be doing well.

    http://en.wikipedia.org/wiki/File:IPhone_sales_per_quarter_simple.svg

    @tenrdrmer Yeah I know the power of two rule but I shouldn't be seeing SUCH a huge difference in my numbers, surely?
  • MagoNicolasMagoNicolas Member, PRO Posts: 2,090
    shaz said:
    @MagoNicolas There's probably still quite a lot of 3G devices out there. I'd like it if we could release our game for arm 6 but it's just not possible for the amount or art, audio and game logic we want to include using GS.

    There are games that do well being arm 7 only - but they tend to be big and shiny 3d games. So I do feel a bit stupid putting out our little 2d game for arm 7 only. Thomas of GamesMold goes arm 7 only I think. He seems to be doing well.

    http://en.wikipedia.org/wiki/File:IPhone_sales_per_quarter_simple.svg

    @tenrdrmer Yeah I know the power of two rule but I shouldn't be seeing SUCH a huge difference in my numbers, surely?

    Wow Nice Link, Thanks. Btw, this are only iPhone so not iPod in that numbers right?

    :( I must release it armv7 because Doesn't Run on Older ones.. so there is no option, i will not eliminate enemies and images.

    Hope it does well on the App store, this game will really impress you all :D

    Cheers.
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