is this a good way to spawn a bullet at difference direction?
on my actor i have up to 6 spawn behavior for same bullet, like at 0,45,90 angle.etc. it works good i just dont know if this take a lot of ram,or how can i spawn the same bullet at difference direction at ones and random direction also
Comments
Every .1 sec. change att. randomdirection to random(0,8)
give the bullet this behavior: change rotation to : (game.randomdirection*45).
in the Spawn rule
Spawn actor - Bullet
Direction Random(0,90) or whatever you want