Try having an invisible actor above the enemy actor then have a rule. If actor overlaps or collides with actor of type: invisible actor And if actor overlaps or collides with actor of type: player Destroy actor Also make sure you put a collide behaviour in the player Collide with actor of type: enemy. Hop this helps.
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If actor overlaps or collides with actor of type: invisible actor
And if actor overlaps or collides with actor of type: player
Destroy actor
Also make sure you put a collide behaviour in the player
Collide with actor of type: enemy.
Hop this helps.
attribute Self.motion.linearY > 0 change attribute "monster" to true
on the monster:
When attribute monster is true
Destroy
Change attribute monster back to false.
That you can kill the next monster also