Resolution Independence Unchecks Itself
11clock
Member Posts: 450
Stumbled across an annoying 9.4 bug. Resolution Independence unchecks itself when you close the project and bring it back up.
Comments
If I test on a low res device (iPhone 3GS) it always gets the high res graphics, causing poor performance and too high memory usage.
Doing this has allowed me to publish my new game and get it into Apple.
These problems are sad, and bad for GS. Anyone new that comes across GS and wants to get started are likely to be put off by all these issues. Not good for the program.
As a pro user, you would also expect better.
Im not one to complain, in fact i dont think ive ever complained about a update/bugs but when a update thats supposed to fix the bugs brings you 10 steps back, its really turnoffish.
Im sure we will be hearing from gamesalad in a week or 2...
Will Resolution Independen Work?
Come On GS! Fix this NOW! This really Sucks!
Is there a Pro Member Support? Better than the one below that says Contact Us?
OMG, I CANT release my game until this is Fixed! That SUCKS!
Come On GS!
This has been a bug since 0.9.3 and still isn't fixed. So not a good idea to submit it with this bug either.
Is this a problem for published (ad hoc or app store) projects too? Or is it just test projects that causes probs in the viewer??
My game needs to be sent out today, this would really suck.
I tend to be very mild towards GS because its beta and I'm not paying (yet) but I've had a lot of extra work since 0.93 is out.
Please someone confirm this. Yodaaaaaa!
Lump Apps and My Assets
Thats So terrible, I Also MUST release a game today….
Hope it is not to bad.
Good Luck Nicolas, hope it works out for you
Lump Apps and My Assets
This is my new game:
http://gamesalad.com/forums/topic.php?id=24203
Nicolás,
I've read through the thread, but at this point, our QA team has not been able to duplicate the claims made relating to Resolution Independence performance. Our tests show that RI is functioning properly and should display lower resolution items on non Retina Display devices. We will continue to test Resolution Independence.
I suggest reinstalling GS. I havent tested if this will work, but it's worth a try.
I've been talking with QA this morning, and all of our tests are showing that Resolution Independence is still functioning properly. Yes, it is unchecking itself, but as long as it's checked before publishing, our test casing are performing correctly on both Retina Display and non-Retina Display devices. If you've experienced differently, please submit reproducible steps along with an attached game project file for our QA team to verify.
I understand that having to recheck RI every time is very annoying, and the dev team is working on fixing that issue, but we have not been able to verify any issues with RI on publishing. Again, if you have experience problems with published builds (including ad hoc builds), please submit those cases via BUGS at GameSalad dot com.
Thanks, everyone. If this is indeed an issue, it will be our top priority to fix.
--Yodapollo
That means this bug only occurs when running the app on the viewer?
As I wrote, it is impossible to test an RI project on a low res device (3GS) in the 0.9.4 viewer.
The viewer always uses the high res graphics (so I'm stuck in developing, as it hinders performance and uses 4 times the memory).
I am such a daredevil. Waaaaaah!
Lump Apps and My Assets
Sure sure... Ad Hoc testing... blah blah blah... I wouldn't have seen that the memory usage was at 49 MB... which is dangerously close to crashing. I'm surprised that it didn't crash.