Should I Charge Money For an App?
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Hi,
I am currently making a game.
I am considering putting it on the IOS app store.
However i would like to know how good an app needs to be so that people would buy it. I worked out that only 10 downloads a day at the smallest price would give you a nice income over a year. I will definatley be releasing a beta and publishing the game on gamesalad before releasing it.
I am currently making a game.
I am considering putting it on the IOS app store.
However i would like to know how good an app needs to be so that people would buy it. I worked out that only 10 downloads a day at the smallest price would give you a nice income over a year. I will definatley be releasing a beta and publishing the game on gamesalad before releasing it.
Comments
If you think it is worth money, put in a price.
Testers could decide if its worth money.
JamieOneil
EDIT : i agree with tenrdrmer, even if it is free or paid, should be as good as you can get it.
I would suggest that you're first game be free (if you can pay for the pro version then put ads in it). Most people's first games are not very good (Actually, I think everyone's first game is not good). Think about Will Wright and Sid Meyers, their first games were crappy games. You don't start at The Sims or Civilization, you progress to there (and then continue to make even greater games).
If I were you, I'd make a game, make it free, ask for help to make it better, and take those considerations and put the ones you know you're capable of doing into the game. Then re-release a paid-for version...
10 downloads is quite an optimistic view--it'd have to be really, really good for that.
Not saying it isn't possible--but try searching on the forums for sales information, and you'll find most average 0 - 2 per day.
JamieOneil
In that case, I'm more optimistic about my (future) game!