Should I Charge Money For an App?

CLV25CLV25 Member Posts: 36
edited November -1 in Working with GS (Mac)
Hi,
I am currently making a game.
I am considering putting it on the IOS app store.
However i would like to know how good an app needs to be so that people would buy it. I worked out that only 10 downloads a day at the smallest price would give you a nice income over a year. I will definatley be releasing a beta and publishing the game on gamesalad before releasing it.

Comments

  • JamieOneilJamieOneil Member Posts: 877
    You just want it as good as you can.
    If you think it is worth money, put in a price.
    Testers could decide if its worth money.

    JamieOneil

    EDIT : i agree with tenrdrmer, even if it is free or paid, should be as good as you can get it.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Free or paid should have no bearing on the quality of your app. Make a great app and then decide if There is actually enough content to charge for it. But High quality is a must either way. GameSalad has bad enough reputation as it is. So there is no need to add to it.
  • DrGlickertDrGlickert Member Posts: 1,135
    IMO, start with a simple game. Get familiar with GameSalad and expect to release you're "masterpiece" in a few months. It takes a lot of time to develop good games. It takes even more time to develop masterpieces.

    I would suggest that you're first game be free (if you can pay for the pro version then put ads in it). Most people's first games are not very good (Actually, I think everyone's first game is not good). Think about Will Wright and Sid Meyers, their first games were crappy games. You don't start at The Sims or Civilization, you progress to there (and then continue to make even greater games).

    If I were you, I'd make a game, make it free, ask for help to make it better, and take those considerations and put the ones you know you're capable of doing into the game. Then re-release a paid-for version...
  • jb15jb15 Member Posts: 602
    tenrdrmer said:
    Free or paid should have no bearing on the quality of your app. Make a great app and then decide if There is actually enough content to charge for it. But High quality is a must either way. GameSalad has bad enough reputation as it is. So there is no need to add to it.

    +1

    10 downloads is quite an optimistic view--it'd have to be really, really good for that.

    Not saying it isn't possible--but try searching on the forums for sales information, and you'll find most average 0 - 2 per day.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    if you have somethign quality that looks good, has good gameplay, good graphics that werent done in microsoft paint, a good icon and screenshots, then 10 a day isnt hard at all
  • steve86steve86 Member Posts: 806
    JohnPapiomitis said:
    if you have somethign quality that looks good, has good gameplay, good graphics that werent done in microsoft paint, a good icon and screenshots, then 10 a day isnt hard at all

    +1
  • JamieOneilJamieOneil Member Posts: 877
    jb15 said:
    +1

    10 downloads is quite an optimistic view--it'd have to be really, really good for that.

    Not saying it isn't possible--but try searching on the forums for sales information, and you'll find most average 0 - 2 per day.

    my average is about 4-5 a day. But thats just me.

    JamieOneil
  • jb15jb15 Member Posts: 602
    Well--my bad. I was just repeating what I had seen on past discussions regarding sales figures.

    In that case, I'm more optimistic about my (future) game! :)
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