Need Help: Making a Realistic AI
![CLV25](http://forums.gamesalad.com/applications/dashboard/design/images/defaulticon.png)
HI,
I am making a racing game and want to involve computer controlled players. Is there a way of making AI players follow a certain path and make it look realistic. I would like it so that if someone collides with the AI player and pushes him off the track that the AI would just continue driving once back on track.
Thank you.
I am making a racing game and want to involve computer controlled players. Is there a way of making AI players follow a certain path and make it look realistic. I would like it so that if someone collides with the AI player and pushes him off the track that the AI would just continue driving once back on track.
Thank you.
Comments
It will take ALOT of work
Using alot of constrains to make it look real.
i gotta be honest with you, since helping you with your laptimer.
This is way too difficult to even explain via forum.
Hope you can find another way.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
I have a simple, single screen, top down shooter demo which has a good AI. i.e. the enemy rocket follows you, shoots when near and moves to avoid your shots.
Basically I had a system similar to ORBZ's waypoint demo but the waypoints were rectangular invisible actors that spanned the track and would tell the ai ufos where to go next but would also detect if you were winning or losing. If you were losing the ai ufos would slow down a bit and if you were winning they would speed up a bit. Because they also collide with you and you could shoot things at them there was enough randomness that it worked pretty well. It took awhile to think it all out, but it is very doable.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Matt
To make a realistic one, it would be very hard.
JamieOneil
http://amzn.to/mN03Co