How Cool Would it be if "Commenting Out" could be use this way

dotsonj23dotsonj23 Member Posts: 316
edited November -1 in Working with GS (Mac)
It sure would save a lot of rules and probably device memory if the Commenting Out function could be utilized as a behavior. Just an example, in game if a menu item is touched is just comments out a certain rule (e.g., say you have two different sets of controls for the player to choose from (e.g., accelleramator and virtual joystick) in a game. Rather than having to set up rule and attributes for turning which control is chosen to on, the one not being used could just be commented out and it would never move onto the screen or be visible until it is commented back on. I know that example does not take a lot of rules or attributes to do, but I am sure there are other uses of Commenting Out in the fashion I have suggested that would save us from using many more rules and creating new attributes. Plus it would go along with the theme of "no" programing.

Thoughts? Maybe I am crazy.

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    Hi dotsonj23; I guess you've upgraded to 0.9.4? Each behaviour in this version now has a little button on the top bar next to the disclosure triangle to turn behaviours Off or On (default set to On).

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • BarrytheBarrythe Member Posts: 82
    I think dotsonj23 means a behavouir ability to comment out rules during runtime, for example when attribute X is true, comment out this rule etc. The same could be achieved with attributes anyway but I suppose that could simplify certain tasks.
  • LumpAppsLumpApps Member Posts: 2,881
    Can't you do this with a rule and it's otherwise.
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