Having an issues I think is caused by when touched is released.. Help please
ozboybrian
PRO Posts: 2,102
So i've got a set up so that when touched is released.
Game.Image_1 = true
Game.image_2 = false
But
There is another button behind it.
That has when Touched is released.
Is Game.image_1 = true.
Change image + Change attribute.
How do I stop the releasing and bad timing from making the images change? So that it only counts for when it's released that one time. I want to keep the buttons over lapping.
If there is any other way please let me know.
If you don't know any other way please let me know as well.
thanks guys!
Game.Image_1 = true
Game.image_2 = false
But
There is another button behind it.
That has when Touched is released.
Is Game.image_1 = true.
Change image + Change attribute.
How do I stop the releasing and bad timing from making the images change? So that it only counts for when it's released that one time. I want to keep the buttons over lapping.
If there is any other way please let me know.
If you don't know any other way please let me know as well.
thanks guys!
Comments
But I was wondering why you need this extra button on top; can't you just change the image of the bottom one? Or am I not understanding correctly?
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
On my 9.2 version it worked fine. But I was using a larger Scene size.
Might just stick with larger scene size.. I don't think i've done anything else differently.