Velocity collides destroys actor?
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How do i make it so if a wall is knocked ontop of actor with a certain velocity it will hurt or destroy the actor?
But the actor can touch the wall anytime with no harm besides it falling on it with so much force?
But the actor can touch the wall anytime with no harm besides it falling on it with so much force?
Comments
Go to your wall actor.
Creat new rule : set it to ANY
IF attribute self.motion.linear.X is Greater then (what ever speed you want)
IF attribute self.motion.linear.y is Greater then (what ever speed you want)
Change attribute game.velocity to true
On your other actor getting wall in his face.
Create new rule: ALL
IF game.velocity is true
Destroy
Change attribute to false (so it resets for life 2 maybe)