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Working with GS (Mac)
how much physic objects can a scene handle?
diegocs
Member
Posts:
531
May 2011
edited November -1
in
Working with GS (Mac)
how many physic objects can a scene handle before "crashing"
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StuartY
Member
Posts:
134
May 2011
Try it out! I'm not sure there's a hard and fast limit, but you'll see massive frame rate drops with, say, 100 objects. How many are you thinking?
diegocs
Member
Posts:
531
May 2011
i may use a max of 25 in my sceen
mangaroo
Member
Posts:
419
May 2011
dmilinovichiii
Member
Posts:
620
May 2011
That would exceed the limit of old devices. I'm not sure about the newer armv7 devices though.
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