I want to create an effect where it looks like crumbs fly outwards from a center point, and then they fall, and die. How can I achieve this with particles?
I have it so when actor collides with another actor, change attribute (attribute)+1, and a rule, when attribute=1, change image, I want it so Exactly when it changes its image, to have a quick burst of particles spawn, how do I do this?
Comments
Particle startup time at 0 seconds, particle lifetime should be like .5 seconds. That'll be a real quick spurt for ya.
That should do it.