Particle force help

TJMNUTTJMNUT Member Posts: 236
edited November -1 in Working with GS (Mac)
I want to create an effect where it looks like crumbs fly outwards from a center point, and then they fall, and die. How can I achieve this with particles?

Comments

  • AppsRacKAppsRacK Member Posts: 346
    click the "affected by gravity" box in the particle behavior.
  • dmilinovichiiidmilinovichiii Member Posts: 620
    Also in the particle direction box, put random(0,359). This will make it fly out randomly in different directions.
  • TJMNUTTJMNUT Member Posts: 236
    I have it so when actor collides with another actor, change attribute (attribute)+1, and a rule, when attribute=1, change image, I want it so Exactly when it changes its image, to have a quick burst of particles spawn, how do I do this?
  • DrGlickertDrGlickert Member Posts: 1,135
    Put the particle in the rule that has the change image behavior

    Particle startup time at 0 seconds, particle lifetime should be like .5 seconds. That'll be a real quick spurt for ya.

    That should do it.
  • TJMNUTTJMNUT Member Posts: 236
    How do I get it so that the particles stop?
  • TJMNUTTJMNUT Member Posts: 236
    stop spawning I mean
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