self.Jumps?

sevi17sevi17 Member Posts: 49
edited November -1 in Working with GS (Mac)
I don't find self.Jumps, when I go to attribute, and then to self I don't find Jumps. How can I find this?

Comments

  • BarrytheBarrythe Member Posts: 82
    I'm guessing you're trying to follow a tutorial? There is no default attribute called jumps. you'd have to create it. Double click on the actor, and underneath the list of self attributes there will be a + icon. Hit that and then you can create a new attribute called jumps. However you have to select an attribute type, and that would depend on how it is going to be used, my guess would be an integer.
  • calvin9403calvin9403 Member Posts: 3,186
    BarrytheBrave said:
    I'm guessing you're trying to follow a tutorial? There is no default attribute called jumps. you'd have to create it. Double click on the actor, and underneath the list of self attributes there will be a + icon. Hit that and then you can create a new attribute called jumps. However you have to select an attribute type, and that would depend on how it is going to be used, my guess would be an integer.

    or a boolean

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  • BarrytheBarrythe Member Posts: 82
    Yeah Calvin could be a boolean but I took a stab at integer because the name 'jumps' implies that the attribute will be counting a number of jumps. Although if the number is only ever going to be 0 or 1 then you might be spot on sir.
  • calvin9403calvin9403 Member Posts: 3,186
    who knows what he needs

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  • JamieOneilJamieOneil Member Posts: 877
    BarrytheBrave would probably be correct here.
    Im sure you can use a 'Real' attribute as well ? or am i wrong ?

    JamieOneil
  • sevi17sevi17 Member Posts: 49
    thx... that was it :)
  • sevi17sevi17 Member Posts: 49
    BarrytheBrave was right ...
  • BarrytheBarrythe Member Posts: 82
    JamieOneil said:
    BarrytheBrave would probably be correct here.

    sevi17 said:
    BarrytheBrave was right ...

    Blimey I don't hear that much :-) Haha
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