Moving through a scene and maximum game size

DieganDiegan Member Posts: 55
edited November -1 in Working with GS (Mac)
Hi :)

I have a couple of questions:

- Imagine I have a scene that's bigger than the iphone screen, for example if I want to create a menu where in the center is the main menu, and if I press the buttoon 'instructions', the camera moves and I go to the left, where there's another part of the same scene, and if I press in the main menu 'play' I go to the right of the same scene, where I can select difficulty. How could I do that? How can I move to another place in the scene to the precise spot that I need to go for everything to fit where it should?

- My other question is regarding memory and load: If I want to create a game with many levels, or a game that has many minigames with many levels each game, could I do it, or the game would be too big and the memory would run out too quickly?

Thx!

Comments

  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Hello Diegan,

    Looks like you recently joins so welcome to the GameSalad forum.

    There are a couple ways you can control and actor. You can directly manipulate the Camera Offset.x and Offset.y attributes (which is what you would use for menus like you are talking about. Or you can place a control camera behavior in an actor and then the camera will move with that actor.

    For what you want, you would use the Change attribute behavior or the interpolate behavior depending on the effect you are looking for.

    If your not yet familiar with those or even if you are and have not looked over the vast amount of information available to you from GameSalad.

    Click on the support tab at the top and check out all of the tutorial videos on the GameSalad cookbook as well as the Help/Wiki link up there since it has tons of great information.

    As for the Game size. There is not limit to the total project size but you will probably not want to do more than one level per scene to keep the memory usage at a reasonable level.

    Aaron

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