Created an Ad Hoc - Craziness ensued!
I made a game. Then I published it and downloaded it onto my iPhone.
When playing the game in the creator and the viewer everything has been just fine. I thought that I found all bugs and everything.
In my ad hoc version though every time I go to play the game it keeps pausing it. I can't actually play anything. It just goes right to the pause screen.
Do you think it might be this;
My background actor is actually one large picture with a "pause" symbol in the top left corner. I've got a rule that when game.Touches.touch1.X is < 30 and game.Touches.touch1.Y > 450: Pause music/Pause Game.
Do you think it might be that? Should I use an actual actor to accomplish this?
When playing the game in the creator and the viewer everything has been just fine. I thought that I found all bugs and everything.
In my ad hoc version though every time I go to play the game it keeps pausing it. I can't actually play anything. It just goes right to the pause screen.
Do you think it might be this;
My background actor is actually one large picture with a "pause" symbol in the top left corner. I've got a rule that when game.Touches.touch1.X is < 30 and game.Touches.touch1.Y > 450: Pause music/Pause Game.
Do you think it might be that? Should I use an actual actor to accomplish this?
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Getting something perfect on the creator then finding different bugs on a device build is normal. Thats what testings for