Hi, a load and save game isn't just one feature but a collection of saved and loaded attributes. For example you would have attributes in the game for (for example) current level, current lives, highest score, etc. You would then use the save attribute behaviour to save these attributes to memory. Then when loading the game next time (maybe on menu screen for example) you would use the load attribute behaviour to load them all back in again.
Best bet is to watch Tshirtbooths Cookbook video on loading and saving attributes.
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Best bet is to watch Tshirtbooths Cookbook video on loading and saving attributes.