What is the safe memory usage?

fenix66fenix66 Member Posts: 59
edited November -1 in Tech Support
I was working to figure out what my problem with app is for 2 days and it seems that memory overusage crash the app.
When I remove some actors from my project and ram usage is below 75MB my app works ok.
It seems strange to me because as far as I know Ipad have 256MB of RAM so after using some buffers and other stuff for OS it should still have at least half of his RAM free.
Anyone can explain this? Maybe it's some limitation of GS?
And what about Iphone4 or Ipad2 with 512MB of RAM?
Anyone tested when app crashes on them?

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    your thinking about it wrong. Idk how much ram each device actually has, but the iphone 4 will crash around 80ish mb and any older devices will crash around 50
  • fenix66fenix66 Member Posts: 59
    I'm not sure about this.
    Why put 512MB ram in device if it crashes when app uses 80MB?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    fenix66 said:
    I'm not sure about this.
    Why put 512MB ram in device if it crashes when app uses 80MB?

    No offense man but i know what im talking about.
  • fenix66fenix66 Member Posts: 59
    Just checked apple developer forum about memory usage, and on Ipad 1 apps can easily use 140MB of RAM.
    So why my app crashed over 75MB?

    It must have something to do with how GS allocates memory.
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