Problems With My Platformer
At the moment I have it so when vertical linear velocity is 0, it's colliding with tag Physics, and jump is true it will jump. The problem with this is when I have 2 platforms next to each other. While the character is rolling (yes it's a ball) between these 2 platforms, it won't be able to jump. I want it to instead check if tag Physics is under it and jump is true it will jump. There a way to do this?
EDIT: It also makes it impossible to jump while climbing slopes.
EDIT: It also makes it impossible to jump while climbing slopes.
Comments
Is this correct? If so, you might need to make two actors for each platform, a super thin floor, that is the actual platform (with a height of 1 pixel or whatever) and then an actor below that looks like the platform, but has no physics/game consequences (it doesn't do anything, except make everything look good).
Does this make sense? Is it what you're asking?
I think I found a workaround, but it doesn't fully fix the problem. Fortunately, it's not an action game so it's not too big of a deal.
Good luck.
http://www.gamesaladforum.com/threads/tomato-potato-wilderness.54/