Actor Speed Management Issues?

DrGlickertDrGlickert Member Posts: 1,135
edited November -1 in Working with GS (Mac)
I have a simple brick breaker game.

I'd like to be able to control the Ball-Actor's speed without using too much of the processor (meaning, limiting constrain attributes and timers and such)...

What's the best way to control the ball's speed?

I have the normal speed set to 200 (game.BallSpeed = 200), when a player get's a PowerUp (or Down depending on how you look at it), the game.BallSpeed goes up to 300 or down to 100 depending on what the player gets.

I have a change velocity on the Ball and the Speed set to game.BallSpeed

I also have the Max Velocity checked on the ball (set at 200) with a change attribute for when the player gets the PowerUp/Down which will change that to either 300 or 100.

Is this the best possible way to achieve this?

Thanks all!

Comments

  • BrynjeBamsenBrynjeBamsen Member Posts: 188
    I think you hit the nail right om the head with this

    Self.motion.MaxVelocity = x

    Evertime you power/down
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