Strange image memory usage
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Hi, When my iphone game loads the initial scene uses 40 images which total just under 2mb in total (I haven't optimised them yet). But when I load the game on my device the remote preview always shows image memory usage in excess of 25mb!! (and total memory of 41mb). the project size is 4.7mb.
Is this a 9.3 bug or something else going on?
Thanks.
Is this a 9.3 bug or something else going on?
Thanks.
Comments
Hope that helps.
kipper
edit: beat me to it...
TSB - didn't know that but it makes sense as I do have some full screen images that I will now look at reducing/changing somehow.
Cheers guys.