Problem with blast effect
Hello!
So I used more or less the exact rule set from TSB's blast tutorial with some minor value tweaks to create a blast effect. 90% of the time it works perfectly. However I noticed a problem and I am at a loss on to why it's occurring and how to fix.
Essentially the problem is, if the actor to be blasted is moving quickly on the X axis, the blast effect goes haywire. He'll go straight up in the air instead of based on his angle to the blast actor. However in the Y direction, everything seems to work correctly.
This an example of it working the way it should, just to get an idea of what I'm doing.
EDIT: The levels are also twice the normal height (landscape) so... 640 high (not sure if that makes a difference or not.)
![](https://img.youtube.com/vi/AHjCkDtnobE/0.jpg)
Any help would be thanked with many praises to your awesomeness.
So I used more or less the exact rule set from TSB's blast tutorial with some minor value tweaks to create a blast effect. 90% of the time it works perfectly. However I noticed a problem and I am at a loss on to why it's occurring and how to fix.
Essentially the problem is, if the actor to be blasted is moving quickly on the X axis, the blast effect goes haywire. He'll go straight up in the air instead of based on his angle to the blast actor. However in the Y direction, everything seems to work correctly.
This an example of it working the way it should, just to get an idea of what I'm doing.
EDIT: The levels are also twice the normal height (landscape) so... 640 high (not sure if that makes a difference or not.)
![](https://img.youtube.com/vi/AHjCkDtnobE/0.jpg)
Any help would be thanked with many praises to your awesomeness.
Comments
I don't think it's problem you described tenrdrmer because it happens even when the actor being blasted never gets to the center or above the blast actor. It appears to happen only when the actor being blasted is moving from left to right and when the actor being blasted is to the left side of the blast actor. It seems to work fine when the actor being blasted gets to the other side of the blast actor.
If you don't mind, how did you record your screen with the indicator for touch? or is it a mouse cursor you sly dog...
To answer your question, that's just ScreenFlow, it has an option to change your cursor after you record the video.
Perhaps try changing the angle to 0 too (i was picturing my game in the head where the actor stays the same angle). If your actor rotates before the blast, try resetting angle to 0 at the moment of blast to rule it out with one attribute change. hopefully the quick change wont be seen
Click the video link it won't play embedded, it's unlisted... don't need people seeing my bugs